VR/AR Projects

VR/AR Projects

During my time as a Special Disciplines Teacher & Mentor at OK Ugo-Zapad, I led numerous student projects in the realm of Virtual Reality (VR) and Augmented Reality (AR) development, utilizing the Unity game engine.

These projects ranged from interactive educational simulations to immersive gaming experiences, leveraging technologies such as the SteamVR plugin for VR interaction, AR Foundation for augmented reality applications, and C# scripting for core game logic and interactions.

My mentorship focused on guiding students through the entire development lifecycle, from initial concept and design to implementation, testing, and optimization. This hands-on experience fostered a deep understanding of VR/AR principles, including 3D modeling, interaction design, and user experience design, and prepared students for success in national competitions, including WorldSkills.